I designed and art directed visuals. I scripted and debugged the interface and worked with engineering on game integration with the PS3 and Xbox builds. I worked with production and QA at Nihilistic and Konami to localize the system for five languages. It was awesome.
HUD Design for Ratchet & Clank: Gadgetron HQ PlayStation Network Home Space. The shared space consists of several minigames including the Skunk Works’ tower defense game shown here.