Missions are more easily accomplished by working with others. This feature design deepened user engagement with the game by allowing players to assemble teams working out of the same “agency” (London, New York, etc.) who could specialize in particular types of missions, such as infiltration, sabotage or reconnaissance.
This diagram shows how making selections (of secret agents) from a list can build a histogram that represents both the number of selections and the ranking of each selection. This provided a way to show the merit of each selected agent relative to all previously selected agents.
Assets for tools and tokens were provided to me by the art team at Serious Business. Their detailed concept work and well organized Adobe Illustrator files made it easy to come up with a complementary visual design for this game interface.